Spore | |
---|---|
Developer(s) | Maxis Emeryville |
Publisher(s) | Electronic Arts |
Designer(s) | Will Wright Alex Hutchinson Jenna Chalmers Chaim Gingold Stone Librande |
Programmer(s) | Andrew Willmott |
Artist(s) | Michael A. Khoury |
Composer(s) | Brian Eno Cliff Martinez Saul Stokes |
Platform(s) | Microsoft Windows[1] Mac OS X[1] |
Release | September 7, 2008[2][1] |
Genre(s) | God game, life simulation, real-time strategy |
Mode(s) | Single-player |
Reception | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||
|
Inside Mac verification
Reprinted from PC Gamer UK at CVG
Reprinted from PC Gamer US at GamesRadar
|journal=
(help)Jeff Brown, vice president of corporate communications at EA.. described EA’s SecuROM DRM as standard for the industry and cited Apple’s practice of only allowing downloaded music to be played on three devices.
|journal=
(help)|journal=
(help)|journal=
(help)|journal=
(help)Wikimedia Commons has media related to Spore (2008 video game). |